Motion
Slide the blocks out of the way and bring the ball to the exit in as few moves as you can, as many times as you can, in six minutes. This is the format Aon calls the motionChallenge, its complex planning test, and the one Nomura sends with its online assessment for spring weeks and internships.
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Leaderboard
Points in six minutes: 2 per puzzle solved, 1 more when it took the fewest moves.
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Counts towards the overall leaderboard across all ranked games.
How it is scored
Every puzzle you solve is worth 2 points, and 1 more when you did it in the fewest moves it allows. A move is one slide of one piece, whatever the distance, and every move counts: there is no reset. Skipped puzzles score nothing and cannot be returned to. All 40 puzzles are the same kind of hard, and nobody gets through them inside the clock.
Every puzzle is solved by the site before it is served, so the fewest-moves bonus is judged against a real optimum rather than a guess. That number is not shown while you play; the shortest solution to anything you skipped or solved the long way is shown at the end. Sliding the ball itself is always allowed, but every puzzle is built so its shortest solution moves at least one block: steering the ball round them scores the solve, not the bonus.
Where we had to choose
Aon describes the format and the six minute clock, and every account agrees on both. What nobody publishes is the marking. Prep guides agree that solved puzzles score and that fewer moves is better, and disagree on everything past that, so the two-plus-one scoring here is our choice, not Aon's. Prep guides also describe a reset button and rising difficulty, but students who sat the test in the 2026/27 spring week cycle say otherwise: no reset, no figure for the fewest moves, and no easy levels, just boards with three or four blocks that still need about a dozen precise moves. This drill follows the people who sat it. Every puzzle is built from three to six blocks and a scatter of walls with a shortest solution of ten to fourteen moves, drawn in a random order, so the first puzzle is as hard as the last.
How to work through one
Trace the ball's route backwards from the exit before you touch anything, and count what sits on it. The walls decide which cells a block can park in, so find each blocker's parking space before you move it, and notice when one block has to move twice because another is in its way. Park a block where it will not need moving again. With no reset, a wrong first move costs the bonus, so the whole plan has to be right before the first drag; if it dies, unpick it by hand for the solve points or skip and keep the clock for the next one.
The rest of the Nomura assessment
Nomura's online assessment also includes Aon numerical and logical reasoning tests. What is known about each is on the firm reference, Aon's deductive format is in Switch, its inductive one in Inductive Reasoning, and every ranked game feeds the overall leaderboard.
These are practice formats written by simplytk. They are not real assessment questions and simplytk is not affiliated with, endorsed by or connected to Nomura, Aon, cut-e or any other firm or assessment provider. All trade marks belong to their owners.